Resident Evil: Revelations Demo Impressions

It’s time to continue our Resident Evil extravaganza! The Resident Evil: Revelations demo came out a couple of days ago, so I figured now is a good time to give you my impressions. The demo is special, and not just because it deals with a popular series, or is one of the biggest games coming out on the 3DS. This is the first demo released on the North American e-shop. Nintendo is perpetually afraid of online content, so allowing demos to be released on their system is a very big step for them. As far as the game goes, unlike Resident Evil 6, Revelations was clearly made to cater to the old Resident Evil fanbase.

Above: Catering to the fanbase

Despite its lack of zombies, Revelations is considerably more of a throwback than what we’ve seen from Resident Evil 6 so far. It’s full of closed hallways, very little ammo, and strong creatures. The action component hasn’t been removed, however. Enemies can be circumvented, but they are clearly designed to be killed upon meeting them, unlike older Resident Evil games where not killing a zombie was preferable in order to save ammo. Despite this, the difficulty of the enemies lends itself to efficient use of resources, which should impress series veterans.

Quick Chris! Shoot his Illegal Custom Parts!

The enemies seen in the demo are new to the series. They are aquatic fluke-like B.O.W.s (Bio-organic weapons). These enemies come in several varieties throughout the demo including: a regular one, a spiky more aggressive one, and a fat exploding one. These are pretty standard types for zombie games, but they fit well here. You have to be able to assess the threat and react accordingly, as you don’t want to run straight into an exploding B.O.W.. As mentioned before these enemies pose an actual danger to Jill, mostly because of the closed quarters environments. This makes it fun to kill them and exciting as new ones show up.

For my loyal readers: A face full of fluke ass.

A new addition of the series is an item scanner machine. This lets you scan the environment and locate hidden items, from hand grenades to custom parts. It also allows you to scan the remains of enemies for reasons that are not made clear in the demo. This is a nice feature in normal mode, as additional items are always nice to have and scanning the environment is as addictive as it was in the Metroid Prime series. However, it is in Hell mode that this device truly shines, as every single bullet is critical to your success.

He’s dead Jim

By far the best part of the demo is Hell mode, which is unlocked after beating Normal mode. Most hard modes for video games don’t change anything. They usually just make enemies stronger or your character weaker. The truly exceptional games go further than this, and I’m happy to say that Revelations is one of them. In Hell mode, enemies aren’t harder, but stronger enemies appear earlier, and far more monsters flood the halls. Item placement is changed, there are fewer healing items, and even scanning locations are moved around. Hell mode also introduces a third weapon, which is a sub-machine gun. Unlike Normal mode, which should be straightforward for Resident Evil, or just video game, veterans, Hell mode can give you a run for your money in the funnest possible way. The knife goes from being unnecessary to extremely useful as you want to conserve ammunition for a swarm of enemies, and even then the scarcity of health items makes knife use a gamble. All in all, it looks like Resident Evil veterans should start with Hell mode if they are looking for a challenge that more closely mimics the old style Survival Horror games.

Jill’s butt is a prominent character in this game.

The controls of the game are generally solid. Like Resident Evil: The Mercenaries, your character can move and shoot, and move while reloading. This is a significant improvement over the Resident Evil 4/5 control scheme. The only problem comes with aiming, but Resident Evil: Revelations is set to use the Frankenstick (Second analogue stick add-on for the 3DS), which should make aiming considerably easier. The only fear is that more accurate aiming may make the game too easy. It’s unlikely, but possible.

If I were a trained special forces soldier, I don’t think I would miss the horrible fluke creature at point blank range.

Overall, Resident Evil: Revelations seems to succeed in the exact places that Resident Evil 6 looks like it will come up short. The game is tense, and that is something that Resident Evil has been lacking since the introduction of the far superior Resident Evil 4 combat system. The enemies are varied and fun, and the new additions help the game instead of being a hinderance. While I’m sure some gamers will find things to nitpick about, it looks like Revelations is set to impress.

– Mistranslations for the Modern Gamer


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