Last week’s poll asked whether or not you played League of Legends. With 87.5% of the vote, it seems like most of you never fell into one of gaming’s most popular sons. The remainder of the vote was made up of people who used to, but no longer engage is the e-spot. I must say that this is a bit of a relief. I have almost no experience with League of Legends and I’m glad that I won’t have to expand it to properly entertain my readership.
Nevertheless, it’s an interesting phenomenon, as is the general emergence of so-called e-sports. Gaming has been competitive from the very beginning. Whether you’re looking at head-to-head games such as Pong, or the more score-based challenge games such as The Super Mario Bros., a large section of gaming has been about showing that you’re better than someone else. It only makes sense that, as gaming becomes an increasingly popular hobby for people around the globe that this competitive quality of the medium will take more of a centre stage.
It began early on with arcade games, and the popularization of the fighter genre due in large part to Street Fighter 2, and, to a lessor extent, derivatives such as Mortal Kombat. These games, and the arcades that housed them became hotbeds for the rising competitive gaming scene in the 80s and early 90s. Nowadays, we have stable and thriving online infrastructure with more users than were ever active on arcades. Hardcore games, designed around constant balance tweaks in order to create the most competitive games possible have arisen, and gamers have taken to them like flies to honey (or chocobos to gyshal greens if we’re going to use gaming terms).
To curtly answer a question too brief for a poll results post, competitive gaming and e-sports will become a thing. As more and more people get hooked on video games, and as these competitive circles expand, e-sports will become as common-place as Call of Duty.
Next week’s question will revolve around DLC and how it is used in the industry.
Until next time
– Mistranslations for the Modern Gamer